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Daniel Schofield
Daniel Schofield
Game Developer, artist, designer.
Huddersfield, United Kingdom

Summary

A highly motivated individual driven towards producing high standards of work reliably and efficiently. Exercises good communication and time management skills. Able to adapt quickly to new developments and scenarios. Possessing the ability to think quickly and intuitively to overcome various issues and derive solutions to prevent additional errors and issues. Currently aspiring fresh from university towards a career in production management or as a 3D environment artist.

CV: https://drive.google.com/open?id=0B4RQ-oBU7IlXdXR1QnBuMWVqXzA

Skills

TexturingGame DesignGame Development3D Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Cinema 4D
Cinema 4D
Photoshop
Photoshop
xNormal
xNormal
headus
headus
Marmoset Toolbag
Marmoset Toolbag
3D-Coat
3D-Coat
Quixel Suite
Quixel Suite
Maya
Maya

Experience

  • Game Artist / Designer at Canalside Studios
    huddersfield, United Kingdom
    September 2015 - August 2016

    a year placement in a student run studio where a small team of 8 students create games and other projects. in this year we created two games and released / took them to various events.

    My role was to design and test aspect of the game, take the game to events handling professionals and consumers while fulfilling a artist role in whatever way was needed for the projects currently been worked on.